![]() Game Mechanics modsĮxamples: Frostfall, Loot and Degradation, Realistic Needs and Diseases The Reqtificator automatically merges changes to leveled characters from all plugins that depend on Requiem.esp to ensure all your added encounters can spawn as intended. As a consequence encounter mods generally need a hand-made compatibility patch to work with Requiem. Monster/Encounter modsĮxamples: Skyrim Immersive Creatures, Revenge of the EnemiesĪll actors (except followers) have a static level in Requiem and perks have much more importance than in the base game. The Reqtificator automatically merges changes to leveled lists from all plugins that depend on Requiem.esp. Since this type of rebalancing cannot be done with simple algorithms, a hand-made patch is required. by removing items that bandits should never get in Requiem. ![]() ![]() We're not only allowing all content to spawn at player level 1, but also the content which can spawn is adjusted, e.g. Requiem delevels the entire game, which includes large-scale changes to leveled lists. If an equipment mods distributes its content via the leveled lists in the game, you'll need a custom patch to make the mod play nicely with Requiem. If the item stats were balanced for Vanilla, they'll be fine for Requiem too. The Reqtificator takes care of adjusting the base stats of equipment and integrating it with our advanced features by adding the necessary keywords. Examples: Heavy Armory, Immersive Weapons, Scoped Bows
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